3460:457/557 Computer Graphics

(http://www.cs.uakron.edu/~xiao/graphics)

Dr. Yingcai Xiao

(TT 6:40-7:55pm, CAS 142)


Instructor: Dr. Yingcai Xiao, Email: xiao@uakron.edu; Internet:  http://www.cs.uakron.edu/~xiao

Office: CAS 244, Telephone: 330-972-5809
Office Hours by Dr. Xiao: TT 3:00-4:45 p.m. (CAS 244), TT 7:55-8:10 p.m. (CAS 142), or by appointment.
Office Hours by Yi Li (yl109@zips.uakron.edu): MW 4:15-5:15 p.m. (CAS 254), Saturday 2:00-4:00 p.m. (CAS 254), or by appointment.


Course Syllabus

Textbook: Interactive Computer Graphics: A Top-Down Approach Using OpenGL by Edward Angel (7th edition)

Lecture Notes: 

Week

Lecture

1

Introduction.pptx

2

Game Development - Basics

Game Development - Unity3D

Game Development - Unreal

3

Shading

4

InteractiveComputerGraphics

6-8

Geometric Transformations

8-9

Introduction to Rasterization Clipping

10

GPU,

GPU Coding Steps.docx, CPU-GPU Data Communication.docx,

11-12

Angel-WebGL, WebGL-GPU.pptx,

WebGL, Angel’s Chapters 2&3, Fundamentals,

Demos, A simple tutorial, http://learningwebgl.com/blog/?page_id=1217

13

3D Printing

14

Project Presentations

15

Project Presentations, Final Review (CG Summary)


  Programming Assignments: cga1.htm; cga2.html; cga3.html; cga4.html; cga5.html;

  Term Project: cg-prj.html

  To obtain access to the CS network: (1) get on UA VPN; (2) visit wiki.cs.uakron.edu/ (3) select “Password Change”; (4) follow the instructions there.

Download MS Software from DreamSpark


Game Engines

Unity3D http://unity3d.com/ (Get free EDUCATION Unity3D at http://unity3d.com/get-unity)

 Unity3d Demo Project (150MB)

 Unity3D and Kinect Installation

 How to create an installation CD with Unity3D

 

 http://www.turbosquid.com/ (downloadable assets)

 

Unreal: https://www.unrealengine.com/

·      UnrealEngine Source Code

·      Get free UnrealEngine from GitHub Educational Pack (https://education.github.com/pack)

·      Email Art (kc80@zips.uakron.edu) to get your personal license if you have problems getting it from the above GitHub Educational Pack.

 

 Free software from AutoDesk for students (including Maya).

 http://www.blender.org/ (free 3D design software)

 

XNA/Direct 3D:  http://msdn.microsoft.com/en-us/aa937791, http://msdn.microsoft.com/en-us/directx

 

Panda 3D http://panda3d.org/

 http://sourceforge.net/projects/panda3d/

 Panda 3D Mailing List

 

 Humble Bundle of Online Games

 

Cleveland Game Developers http://www.meetup.com/clevelandgamedev/


WebGL

http://get.webgl.org/

https://www.khronos.org/webgl/

https://www.khronos.org/webgl/wiki/Main_Page

https://www.khronos.org/webgl/wiki/Tutorial

https://www.khronos.org/webgl/wiki/Demo_Repository

https://www.opengl.org/documentation/glsl/

http://learningwebgl.com/

http://learningwebgl.com/blog/?page_id=1217


  POV-Ray

www.povray.org

How to use POV-Ray in CS labs

How to Create Animations Using POV-Ray

http://www.povray.org/resources/links/3D_Animation_Utilities


  OpenGL

Build Your Own OpenGL Project without Shaders on PCs: OpenGL-Windows-No-Shaders

OpenGL Prebuilt Example Project without Shaders: for PCs

OpenGL Prebuilt Example Project with Shaders: for PCs

 

Build Your Own OpenGL Project without Shaders on Macs: OpenGL-Mac-No-Shaders

OpenGL Prebuilt Example Project with and without Shaders: for Macs

 

 http://web.eecs.umich.edu/~sugih/courses/eecs487/glut-howto/

 

http://www.cs.unm.edu/~angel/BOOK/INTERACTIVE_COMPUTER_GRAPHICS/SIXTH_EDITION/

OpenGL Official Site

LightHouse OpenGL Tutorial

Mesa: Open Source OpenGL

OpenGL FAQ

http://www.openglsuperbible.com/

http://www.glprogramming.com/red/


  C/C++

 http://einstein.drexel.edu/courses/Comp_Phys/General/C_basics/ (for beginners)

 http://www.java2s.com/Tutorial/C/CatalogC.htm (comprehensive)

 http://pw1.netcom.com/~tjensen/ptr/pointers.htm (pointers)

 http://www.cs.uakron.edu/~xiao/ics-f99/fun-ptrs.html (function pointers)

 http://www.iu.hio.no/~mark/CTutorial/CTutorial.html (very basic)

 Quick Overview on C++


  Math for CG

  Reserved Reference Books in Bierce Library

OPENGL: A PRIMER, Edward Angel, Addison-Wesley.

OpenGL Programming Guide, OpenGL Architecture Review Board, Addison-Wesley.

OpenGL Reference Manual, OpenGL Architecture Review Board, Addison-Wesley.

Computer Graphics with OpenGL, Hearn and Baker, Prentice Hall. Appendix A: Mathematics for Computer Graphics.

Computer Graphics using OpenGL, Hill, Prentice Hall. Appendix 2: Some Mathematics for Computer Graphics.


  VRML

VRML Plugin (Cortona)

VRML Tutorials

Floppy’s VRML Tutorials

LightHouse 3D VRML Tutorial

VRML Repository

VRML Plug-in Detector

X3D

 


  Student Project Work

2014 Student Ray-traced Animations

2010 Student Ray-traced Animations

2007 Student Ray-traced Animations

2005 Student VRML Projects

2003 Student Ray-traced Images

2003 Student VRML Projects

2000 Student VRML Projects

1999 Student VRML Projects


  Other Links

New Media Arts

 Akron Game Design & Development (via James D Rogers)

·      Web: https://orgsync.com/113648/chapter

·      Facebook: https://www.facebook.com/groups/groupsatakron/?from=701010166613732